How to Get a Companion to Follow You Again in Fallout New Vegas
In Fallout New Vegas, companions are unique NPCs that the courier can recruit as their party members. There are a total of eight of these in the base game, and each of them accept their unique affiliations and quests that the players can choose to undertake.
At that place is a pocket-sized risk that a few of these companions can be encountered while playing through the main questline, but the vast majority of them are not directly a part of the story. Recruiting them, or fifty-fifty coming together them for that matter, is optional, and you can completely miss them if you don't know where to look.
This guide will not only evidence you lot where to find each of the eight companions in the game, but it volition also help you complete the quests or activities needed to go them to follow you.
Keep in listen that although it is technically possible to recruit each of these companions as soon equally you properly brainstorm the game, some of them are located in areas that should not be visited by nether-leveled players.
Later leaving the starting boondocks of Goodsprings for the first time and making their way south, players volition come across the town of Primm. Information technology's difficult to miss considering there's a massive rollercoaster within the location that can be seen from quite a distance.
One of the houses in this boondocks is chosen the Nash residence, and inside, y'all tin observe a broken-down robot sprawled out over a counter. This is ED-E, merely information technology first must be fixed before it can join you on your journey. There are three means to do this.
If you have a Repair skill of 65, yous can direct-up set up ED-E and accept it instantly become available as a companion. Alternatively, with a Scientific discipline skill of 55 and a Repair skill of 35, you tin pass ii unlike skills checks to repair the eyebot.
Nigh probably, though, new players are not likely to accept such high stats early in the game. In this case, you tin can collect 3 Scrap Metal, ii Sensor Modules, and 1 Scrap Electronics, then use these items to repair the robot.
One time fixed, ED-E can always exist plant inside the Nash residence. It is the outset of the only two non-humanoid companions in Fallout New Vegas.

- Unique Weapons: Cass's Caravan Shotgun and Cass's Combat Knife.
- Perks Given: Whiskey Rose, Calm Heart, and Paw of Vengeance.
In the southwesternmost part of the Mojave Wasteland, there is an NCR base named the Mojave Outpost. No quest volition draw players to this location, only the archway of the base is marked by two behemothic statues shaking easily. This is known as the Unification Monument.
Rose of Sharon Cassidy, or Cass for brusk, can be found in the barracks here. In social club to recruit Cass, players need to first a conversation with her, subsequently which she will direct them to the Crimson Caravan Company and brainstorm the quest 'Heartache by the Number.'
Play through this quest until yous get to the point where you accept to convince Cass to sell her caravan company. To successfully practice this, you have to laissez passer one of four different skill checks.

With a Barter skill of 50, you tin convince her to sell her visitor by paying her 750 caps from your pocket. If you accept a Barter skill of 75 instead, y'all can challenge her to a drinking game with twelve bottles of whiskey, after which she will decide to sell regardless of who wins.
If you've invested in Oral communication instead, you can pass a skill check of 50 to convince her to allow become of the visitor, only this also requires completing an additional quest from Ranger Jackson. If your Voice communication skill is at 75 instead, y'all tin convince her to do the aforementioned affair without any extra endeavour.
Later the quest is completed, Cass becomes available as a companion and tin can always be institute in the Mojave Outpost's barracks.
Craig Boone

- Unique Weapons: Boone's Scoped Hunting Rifle and Boone's Machete.
- Perks Given: Spotter.
Equally part of the master story, players will visit the small boondocks of Novac. What makes this settlement stand out from all of the residuum in Fallout New Vegas is the behemothic Dinky the T-Male monarch monument. Yous can enter this construction and head upwardly to its mouth, which substantially acts as a sniper'southward nest.
Boone is on duty hither from ix PM to 9 AM, during which fourth dimension the histrion tin can talk to him and ask him virtually his wife. After a flake of dialogue, you can concur to help him discover his spouse's fate and start the quest 'One for My Baby.'
Now talk to i of the inhabitants of Novac named No-Bark Noonan, who volition tell you about the shady things happening in the motel antechamber. Following this conversation, get to the antechamber yourself.

Here you lot should observe the motel possessor, a woman named Jeannie May Crawford, and a safe congenital into the ground backside the reception. Y'all tin can pickpocket Jeannie for the fundamental to the safe or pick the easy-level lock yourself. Either way, you lot must gain access and take the beak of sale.
You lot tin now follow the instructions given to you by Boone to initiate the guilty individual's assassination. I don't want to spoil the quest's big finale, but it's a relatively straightforward sequence of events.
One time the deed is done, you can talk to Boone again to consummate the quest and convince him to become your companion.
Veronica Santangelo

- Unique Weapons: Veronica'southward Power Fist and Veronica's 10mm Pistol.
- Perks Given: Scribe Assistant, Bonds of Steel and Causeless Insubordinate.
A bit afterwards players leave the town of Novac; they should arrive in a location known equally Boulder Urban center. The starting time main quest of the game that started in Goodsprings comes to a conclusion here.
After you're washed with the quest, follow the route heading directly northwest of the town until you lot arrive at a small-scale NRC settlement called 188 Trading Postal service. Veronica can be plant wandering here alongside a agglomeration of other NPCs.
She is the virtually effortless companion to recruit in the game considering all you lot have to do is talk to her and not be aggressive. There are no skill checks involved during the conversation.

The only thing you should be aware of is that you don't present yourself as an enemy of the Brotherhood of Steel. Veronica is a scribe within the faction, and any hostile argument about the group will lock her out of becoming a companion. And so be conscientious that you don't say the incorrect things.
Once the conversation ends, Veronica becomes available every bit a companion.
Arcade Gannon

- Unique Weapons: Arcade Gannon'southward Plasma Defender and Arcade Gannon's Ripper.
- Perks Given: Better Healing.
Subsequently finally reaching New Vegas for the start time, yous tin can visit a number of different locations in the slums surrounding the area. This is known as Freeside, and information technology contains a few new factions that players can interact with and exercise quests for. It should also be noted that none of the locations here take map markers.
When y'all enter Freeside from the due north gate, the first area to your left is the Former Mormon Fort. This is the base of the Followers of the Apocalypse, one of whom is Arcade Gannon himself. You can find him wandering effectually the small area.
There are a few dissimilar means that you tin can convince this character to bring together y'all as a companion.
If the histrion has an Intelligence of three or lower while talking to Arcade, he volition discover this and make up one's mind to bring together you out of compassion. If your Intelligence stat is a few points higher than iii, you tin can use alcoholic items like the Large Wasteland Tequila to reduce it temporarily.

Alternatively, with a Speech skill of 75, you can convince him that traveling with you would be a ameliorate use of his time. There are no further requirements if you decide to recruit him with this method.
Arcade volition also join you if you take a high reputation with the Followers of the Apocalypse or if yous have completed the 'Loftier Times' quest from the leader of the group, Julie Farkas.
If all else fails, you can ever accept the Confirmed Bachelor perk to persuade him into becoming a follower.
One time whatsoever of these conditions are met, Arcade Gannon will exist available as a Fallout New Vegas companion.
Rex

- Unique Weapons: None.
- Perks Given: Search And Mark, Faithful Protector, Unshakeable Tracker, and Blood of The Legion.
If you ignore the Old Mormon Fort and keep going straight after entering Freeside from the northward gate, yous will come to a gate that lets you enter the inner part of the slums. Hither, you can detect the King'southward School of Impersonation building.
This location is run by a gang of Elvis impersonators known as The Kings, and players can talk to their leader to get the 'G.I. Blues' quest. One time information technology has been completed, talk to the leader again and ask him about his robot domestic dog to start a new quest called 'Nothin' But a Hound Dog.'

Players are given Rex as a companion automatically equally before long as this new quest starts, but they tin can also see it through to the end to gear up their new cyberdog companion and give him some additional buffs. You can cull betwixt increased harm, speed, or wellness points.
In one case the quest is finished, and Rex has been fixed upwards, he tin always be found at the King's School of Impersonation. He is the 2nd and final of the not-humanoid companions in Fallout New Vegas.
Lily Bowen

- Unique Weapons: Lily's Vertibird Bract and Lily's Set on Carbine
- Perks Given: Stealth Girl.
Players who decide to complete the 'Nothin' Simply a Hound Dog' quest mentioned to a higher place will eventually visit a secluded location called Jacobstown. It's a small settlement in the mountains populated past Super Mutants and Nightkin.
The biggest building here is the Jacobstown lodge, inside which you can notice an NPC named Medico Henry. Talk to him to get the quest 'Guess Who I Saw Today,' which allows you to talk to Lily so bring her forth as a companion.

For the duration of this quest, Lily is a temporary follower. The Doctor has to conduct a couple of experiments on her, and as the quest nears the end, she volition leave your party.
But once the player completes all the tasks given to them, Lily becomes bachelor equally a permanent companion. She can always be institute in the courtyard of the lodge, in front of the Brahmin pen.
Lily is the only mutant companion in Fallout New Vegas.
Raul Tejada

- Unique Weapons: Raul'due south .44 Magnum Revolver and Raul's Pb Piping.
- Perks Given: Regular Maintenance, Total Maintenance, and Old Vaquero.
Raul is the final companion on this list, and getting to his location is the nigh challenging chore out of all the other companions. I do not recommend that you endeavor and accomplish him if y'all are non sufficiently leveled upwards and equipped with heavy weapons.
To recruit him, players get-go have to brand their manner to the Black Mount, direct in the middle of the Mojave Wasteland. When they are in the vicinity of the location, the Blackness Mountain Radio signal will show upwards on their Pip-Male child, guiding them to the area.
Simply getting to the base of the mount is a challenging task considering, on the mode, you are extremely likely to be attacked by Deathclaws, some of the most formidable enemies in the entire game. You lot have to either kill any that assail you or stealth by them with a high plenty Sneak skill.
In one case the Deathclaw threats are handled, you lot should arrive at a small building called Neil'southward shack. Near immediately later on this, a Super Mutant named Neil will arroyo the player, and the quest 'Crazy, Crazy, Crazy' will brainstorm.

This NPC will attempt to dissuade you from climbing the mountain, as he explains that another Super Mutant by the proper name of Tabitha has taken over the location and that humans are non welcome in the area. At this point, you can convince Neil to assistance you kill Tabitha if you can laissez passer a Speech bank check of 50.
Now fight your style upwardly the Black Mountain and locate the prison building. Raul is locked inside here, just he can be freed past messing with the ii estimator terminals inside the location. One of them has text files that contain the password to his cell, while the other controls the lock.
Subsequently Raul has been freed, he will ask to join the role player on their journey.
Even so, keep in mind that Raul is the only 1 of the Fallout New Vegas companions who does not stay in the location you lot plant them in. Instead of heading dorsum to the Black Mountain when dismissed, he volition go to his shack to the due east of New Vegas.
Source: https://exputer.com/guides/fallout-new-vegas-companions/
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